* **Node Property: `ProtoInertia` (Float >= 0):**+ * *Concept:* Resistance to change.+ * *Potential Influence:* Increase the threshold for Annihilation rules involving this node. High inertia nodes are "sticky" and tend to persist, forming stable anchors for structure. Low inertia nodes are volatile and easily removed if they lose connections.+ * *Tension Link:* Could contribute to tension if a high-inertia node is in an "unstable" configuration (e.g., connected to highly polar opposites) but resists annihilation due to its inertia. This could create localized tension hotspots.+ + * **Node Property: `ProtoMutability` (Float 0-1):**+ * *Concept:* Likelihood of its own proto-properties changing over time or based on environmental stress.+ * *Potential Influence:* Introduce a new class of rules (`TransformationRule`) where node attributes (like Polarity or Valence) can shift based on connectivity or local tension. High mutability nodes adapt; low mutability nodes are rigid.+ * *Tension Link:* High mutability could allow a node to change its properties to *reduce* local tension (e.g., flip polarity to match a dominant neighbor's opposite polarity), potentially leading to faster tension minimization in local areas.